
While the weaponry and armour remain largely unchanged from the Base Game, upgrading has been engineered into the game and behaves similarly to these functions seen in the other games: S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat. Technicians are, however, in short supply. Many previously cut levels have been re-introduced such as Darkscape and Dead City where salient plot-lines are executed in a considerably more detailed, and arguably, more coherent main quest.
As a standalone game, the most obvious difference from Shadow of Chernobyl is the sheer immensity of the Lost Alpha Zone in comparison. The game will play directly from its own installation folder / directory. game to be previously installed before modification. Unlike many mods, S.T.A.L.K.E.R.: Lost Alpha is a standalone game and requires no retail S.T.A.L.K.E.R. One of the principal objectives for the designers of S.T.A.L.K.E.R.: Lost Alpha was to reintroduce, wherever possible, previously cut content that had been effectively jettisoned prior to the release of the Base Game. S.T.A.L.K.E.R.: Lost Alpha is a standalone Modification based upon the S.T.A.L.K.E.R.: Shadow of Chernobyl game originally developed by GSC.
NVIDIA GT700 SERIES, or equivalent ATI/AMD HD7000 SERIES VGA Card.Intel I5, I7 or equivalent AMD CPU around 3.5 GHZ Speed.NVIDIA GT600 SERIES, or equivalent ATI/AMD HD6000 SERIES VGA Cardįull Dynamic Lighting with DX10 and all Special Effects:.Intel MULTICORE (I3, I5) or equivalent AMD CPU around 3 GHZ Speed.NVIDIA GT500 series, or equivalent ATI/AMD HD5000 SERIES VGA Cardįull Dynamic Lighting with all Special Effects:.Intel Core2Duo or equivalent AMD CPU around 3 GHZ Speed.NVIDIA 9800 GT, or equivalent ATI/AMD HD3000 SERIES vGA Cardįull Dynamic Lighting without Special Effects:.Intel Core 2 Duo or equivalent AMD CPU around 3GHz.